Villages/wilderness -> spawn few carsĪlso, AI vehicles overly use the right lane on multilane roads in towns. THIS NEEDS TWEAKING! Highways through cities -> spawn many many cars around the player. (I am sure it's not like this, but it sure feels and looks like it) It's like the AI use the same amount of cars to spawn, no matter the location or road size. Then when I'm at some godforsaken village in the middle of nowhere, the AI decides to pack the one country road with cars I drive on some supposedly busy highway through a big city and there are barely any cars to be seen. whoever dev added that "feature" should be floggedĪnd what's with the traffic density. SERIOUSLY JUST REMOVE THAT FRIGGEN FEATURE!!!! (pls )Īnyways.
![city car driving 1.4.1 city car driving 1.4.1](https://freedomdestinations.co.uk/wp-content/uploads/SouthIslandNewZealand-2-700x465.jpg)
The worst thing about it, the AI will sometimes start driving again if I decided to take that turn he offered, and then goes ahead ramming into me. So it really does not help gameplay, is not realistic, and infuriates anyone who tries to play realistic. Every car stopping like some good Samaritan, even if he's the only car coming! It's ridiculous, and often wastes more time than if the car had just driven normally by.
#CITY CAR DRIVING 1.4.1 DRIVER#
I could understand it if the AI was so advanced that it could sense that the traffic was packed and moving slowly, and one driver wanted to help me out.
![city car driving 1.4.1 city car driving 1.4.1](https://gigapurbalingga.net/wp-content/uploads/2015/10/City-Car-Driving-Home-Edition-Full-Crack2.jpg)
It's obviously added in by a developer to handhold the impatient players, but I'd argue it's counter intuitive. Those oncoming cars/imbeciles stopping for me while I'm waiting/slowing down to take a left turn in an no light regulated intersection, or exit. I want to get this in front of everyone's eyes because the community values seeing ATS' new rigs in-game (on roads and parked) and I also want to keep the developers' eyes on this so that it's not forgotten about once they've finished making the necessary improvements to the game engine so that it can support this feature.Īnd for those that are not familiar with my original comment about the above, you can read my report here: viewtopic.php?f=280&t=302529įirst complaint, and the worst offender.
![city car driving 1.4.1 city car driving 1.4.1](https://treecharlotte782.weebly.com/uploads/1/2/4/8/124864452/848389961.jpg)
#CITY CAR DRIVING 1.4.1 UPDATE#
If SCS can achieve the spawn ratio of trucks on the road and at truck stops as they did in 1.40 (a very good update chapter for this)-I strongly believe ATS will be in good shape again! Overall, truck stops are more robust (though there's still lots of room for improvement), and ATS has 10 truck models, 6 of which are not currently reflected when you visit truck stops. Some updates ago, SCS spent a lot of attention revamping ATS' truck stops. Parked rigs at truck stops, in my opinion, play just as important a role as ai trucks on the roads-both contribute to the real-life immersion of trucking, with an emphasis on brand/model diversity. Another thing to point out, you may notice that the wheel textures on KW T680s now flicker between the white 2 hole wheel and polished aluminum stainless steel wheel. I also wouldn't be surprised if an adjustment was made to the current ai truck traffic on roads as well-I noticed an overall decrease in ai truck traffic volume and a lack of high roof T680s and Freightliner New Cascadia's.
![city car driving 1.4.1 city car driving 1.4.1](https://4.bp.blogspot.com/-dGIGMETiyzM/VjQvkvrxM_I/AAAAAAAAGWI/P2EhuBSrzGw/s280/Car-01.jpg)
has confirmed my theory about the current state of parked rigs at truck stops-the current lack of other brand/model representation is due to game performance issues, so SCS has removed the models. My comment was regarding the representation of ai trucks parked at truck stops which currently only include: Peterbilt 579, Kenworth T680, W900, and Volvo VNL. I originally brought up the topic of ai parked rigs at truck stops via the 1.41 Discussion Thread as this change occurred during 1.41.